
Role: The role the champion tends to play. If you needed me to tell you that, you may be beyond help. Note that I'm listing them in the order the game does, which if I recall correctly is release order. The following is the template I will be using for my analysis of each champion. Their role is simply to soak damage while their team dishes it out. Tank – Champions with good defensive abilities and stats, but little or no offensive capability. Squishy – Champions with low defences, easily killed if subjected to damage. I phrase it this way to specify that the champion is only strong so long as they haven't been gutted by patches. Release X – This refers to a champion as they are when they're first introduced into the game for example, 'Release Swordsman is very strong'. Swordsman is a great example of this at the start of the game. If you're second pick, always ban it, because the risk of the opponent getting it is too high. Pick/Ban – A very high priority, usually meta-defining champion If you've got first pick on the draft, don't ban it the opponent will either use one of their own bans or let you take it in the first pick. For example, if Knight taunts a Ninja attacking your Priestess, he has peeled for her. Peel – Forcing an enemy champion to disengage from attacking one of your champions. The healing is usually based on the damage dealt. Lifesteal – An effect which heals a champion as they deal damage, usually from basic attacks. This is the hallmark of assassins, and is usually a one-way trip, leaving the diver to deal as much damage as they can before they're shut down by the inevitable respawns. groups of champions that create a strategy when chosen together.ĭive – The act of rapidly approaching an enemy backline, ignoring their frontline. The nature of melee champions means they're going to be soaking damage before your backline is (unless the enemy team is primarily comprised of assassins, anyway).Ĭomps – Compositions, i.e. an ability which stops an enemy from acting.įrontline – Melee champions who move to the front during a fight.

Usually have high damage output and low survivability, which they make up for by killing everything that's trying to kill them.īackline – A team's ranged contingent, whether they be ADCs, mages, healers, or anything else that wants to be protected to fight from a distance.īruiser – Interchangeable with fighter, warrior etc., a melee champion who both soaks damage and deals it, but neither as effectively as a champion dedicated to one role.ĬC – Crowd Control, i.e.

attacks which hit multiple targets at once.Īssassin – A champion who tries to bypass the frontline in order to kill backline champions. An abbreviation of Attack Damage Carry, a MOBA term.ĪoE – Area of effect, i.e. I have defined them, so you can follow along too.ĪDC – A long-range damage dealer that focusses on dealing damage with basic attacks.

The below are some terms I tend to use, as a MOBA player and analyst.
